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Japanese Environment | Seijuro Castle | Inspired By For Honor(Ubisoft)

Finally after 2 - 3 months of work, I have completed a portfolio inspired by the game For Honor made by Ubisoft.

The software that I used in making this 3D Environment :
1. Figma (Reference)
2. Blender (Modeling)
3. Zbursh (Sculpting or highpoly)
4. Substance Designer (Material)
5. Substance Painter (Texturing)
6. Speedtree (Vegetation)
7. Unreal Engine (Level Design & Lighting)

Detail Workflow

First of all I searched for building references in the For Honor game on youtube, after I got them all, I went into blender software to make modeling, then I made a modular for the building. After that I made material in substance DS and texture in substance PT and don't forget zbrush for sculpting (highpoly bake), then I went back into blender to add texture to the building. I do this workflow for all 3d modeling (unless there are some different cases, then I use a different workflow), such as props and vegetation, but for vegetation, I made it in speedtree. Then I went into the Unreal engine for level design and lighting, I made everything from scratch except the trees, I only made the modeling and clusters in speedtree.